I’ve been seeing amazing new games in development lately that throw back to 8/16 bit style with great color palettes. It inspired me to do some of my own pixel art!
This game especially: http://www.kickstarter.com/projects/1661802484/hyper-light-drifter
Whenever I do a render the requires multiple passes for compositing, I typically make a little guide for myself. Otherwise I start making mistakes and get overwhelmed by all the different settings. ESPECIALLY if i’m working with someone who is also going to be working with my files.
Every project is different, so I keep a super lightweight guide template that I can adjust to be whatever it needs to be. I typically print it out and just fill it out by hand. It’s certainly nothing special, but I thought I would share and give some insight as to how I work.
Available for download below:
Tutorial: Shows how to use constraints to place objects on a landscape. Not how I would normally do it, but pretty cool!
Basically, the Selection Object is an object that will save selections in your object manager. For instance, I currently have a project that I need to keep adjusting groups of plain effectors, but are children of multiple objects scattered throughout my scene. I’m able to select them all at the same time, with this object. Great for dense scenes.
I have no idea where it is in the menus or if it is even a default menu item. Do a search for Selection in your customize window. You can add that tool to a palette.
The “huge” option when previewing materials is kind of a joke, since it only scales up your preview by a few pixels. If you right click on the preview image, you will find the Open Window option. View your preview however big or small you want, super handy.
Inspiration: Check out this great behind the scenes look at a new spot by The Mill. I’m always excited to see behind the scene footage, that is more in depth then just how the different layers came together in the composite.